Improving client Management efficiency

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Project Brief

We worked with PearComms on their CRM software QuickDesk. The purpose of this project was to find an effective and efficient way for users to manage leads data.

ROLE

User Researcher
Design Studio Facilitator
Gamification System Designer
Interface Designer

Tools

Sketch
UXPin

Design Process

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Research

Ideation

Design studio workshop session with client

Design studio workshop session with client

Feature prioritisation during design studio

Feature prioritisation during design studio

Early wireframes and design

Early wireframes and design

Designing GUI assets

Designing GUI assets

Problem

The potential of the software was not fully met because users were reluctant to use it. Salespersons were uninterested in dealing with manual data entry, but this led to a circular problem, where this lack of good data and information served as a disincentive for use.

Solution

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01; Gamification

We designed a gamification system to incentivise use of the software. This can help users and companies to set KPIs, achieve sales target and track progress through data visualisation of the information that they have entered.

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02; Improved Mobile Experience

Encourage quick data update on the go by offering allowing users to access the most commonly used features on the mobile app from the home screen, a featured offered.

Users are also prompted by the notification system to make regular updates.

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03; Activity Log

Allow involved parties to refer to the notes and activity log of each prospective lead. This neat order of information will not only make handovers easier but also reduce information asymmetry between involved users.

A detailed breakdown of the design process and justification can also be found here:


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